基线:全量源码首提(D1 版本控制落地,含第一轮优化 B1-B4/A1/A4/缩放修复)
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/*
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* 由SharpDevelop创建。
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* 用户: 099978
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* 日期: 2026-09-28
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* 时间: 13:00
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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namespace ghj
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{
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partial class MainForm
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{
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/// <summary>
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/// Designer variable used to keep track of non-visual components.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Disposes resources used by the form.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing) {
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if (components != null) {
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components.Dispose();
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}
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}
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base.Dispose(disposing);
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}
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/// <summary>
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/// This method is required for Windows Forms designer support.
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/// Do not change the method contents inside the source code editor. The Forms designer might
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/// not be able to load this method if it was changed manually.
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/// </summary>
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private void InitializeComponent()
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{
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//
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// MainForm
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//
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Text = "ghj";
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this.Name = "MainForm";
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}
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}
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}
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/*
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* 由SharpDevelop创建。
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* 用户: 099978
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* 日期: 2026-09-28
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* 时间: 13:00
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Windows.Forms;
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namespace ghj
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{
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/// <summary>
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/// Description of MainForm.
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/// </summary>
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public partial class MainForm : Form
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{
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public MainForm()
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{
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//
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// The InitializeComponent() call is required for Windows Forms designer support.
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//
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InitializeComponent();
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//
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// TODO: Add constructor code after the InitializeComponent() call.
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//
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}
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}
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}
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@@ -0,0 +1,31 @@
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/*
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* 由SharpDevelop创建。
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* 用户: 099978
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* 日期: 2026-09-28
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* 时间: 13:00
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*
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* 要改变这种模板请点击 工具|选项|代码编写|编辑标准头文件
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*/
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using System;
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using System.Windows.Forms;
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namespace ghj
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{
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/// <summary>
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/// Class with program entry point.
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/// </summary>
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internal sealed class Program
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{
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/// <summary>
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/// Program entry point.
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/// </summary>
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[STAThread]
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private static void Main(string[] args)
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new MainForm());
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}
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}
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}
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#region Using directives
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using System;
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using System.Reflection;
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using System.Runtime.InteropServices;
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#endregion
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("ghj")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("ghj")]
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[assembly: AssemblyCopyright("Copyright 2026")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all the values or you can use the default the Revision and
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// Build Numbers by using the '*' as shown below:
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[assembly: AssemblyVersion("1.0.*")]
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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<?xml version="1.0" encoding="utf-8"?>
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<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true</dpiAware>
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</windowsSettings>
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</application>
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</assembly>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
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<PropertyGroup>
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<ProjectGuid>{C9E28D5E-B911-4F7C-9C9D-75EBD3250694}</ProjectGuid>
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<ProjectTypeGuids>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>WinExe</OutputType>
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<RootNamespace>ghj</RootNamespace>
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<AssemblyName>ghj</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<PlatformTarget>x86</PlatformTarget>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>True</DebugSymbols>
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<DebugType>Full</DebugType>
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<Optimize>False</Optimize>
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<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>False</DebugSymbols>
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<DebugType>None</DebugType>
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<Optimize>True</Optimize>
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<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
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<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<Prefer32Bit>True</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MainForm.cs" />
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<Compile Include="MainForm.Designer.cs">
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<DependentUpon>MainForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="app.manifest" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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